Guides

Dimraeth Map and Regions

Lost Caverns through Earlwood, expanded Wildwood, and the Goblin Caves named for Early Access on 15 September 2026.

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Map and Regions

Dimraeth does not ship a fake atlas with every unnamed biome filled in. The documented starter spine is Lost Caverns → Earlwood Village → Wildwood Forest. Mudtek’s 2 September 2026 Early Access post added two region notes that matter for day one: an expanded Wildwood and the Goblin Caves. Treat those as named EA geography, not as a complete 1.0 continent. The power site at the mountain hub is still Dimraeth. The land around it is Mirkea.

If you have not made a character, stop and open Getting Started and the starter walkthrough. A map page cannot save a pairing you will hate. Confirmed races now include Elf as an Early Access addition next to Minotaur, Human, and Fairy. Confirmed classes now include Shadow next to Brawler and Magician. Lock that pair in character creation before you treat caves as a speedrun.

The video on this page is a first-region look at how the isometric map actually reads: crystals that mark points of interest, the walk out of the sanctuary, and the habit of opening the map instead of guessing. Use it to calibrate camera and landmark spacing. Do not treat a demo recording as a pixel-perfect EA overlay — Mudtek closed the demo on 15 July 2026 because the paid build had already diverged.

Lost Caverns

You wake after a broken ritual. Faustas recruits you against Sylbos, Last of the Ogre Magi. The caverns teach commitment: attacks have start-up, dodges cost stamina, spells cost Concentration, and Concentration in combat comes back when basic attacks land. Loot here is input for Faustas’s stronghold, not a score. If a pack feels like a named wall, check Boss Fights before you burn food.

The EA post is explicit that difficulty levels exist in the paid build. Do not assume the cavern tutorial is the same length as the closed demo. Demo and playtest players were also told the level cap is now 25, to be raised with each new act. Plan XP like it is scarce even if the cave feels short.

Earlwood Village

Earlwood is the first town that makes the social layer real. Befr, Manga, Eldorian, Tamsin, Alaric, and Myrll are the named faces. Recruited allies and buildings stay in this world. Your hero’s level and bags travel. Read co-op before you hop hosts. Deeds are short quests. Bounties are repeatable bosses. Do Deeds in the world you intend to keep.

The 2 September list also promises new quests and NPCs, furniture, crafting stations, and more base-building options. Those sit on the village loop, not on a second fake town. Go home between expeditions. Cook. Plant. Talk.

Expanded Wildwood

Wildwood was already the first wilderness that could kill a greedy rotation. The EA note calls it expanded. Corruption is why you are here. Demo footage named the Corrupted Treant as a forest exam and tied a dryad thread to building. New elites, dungeons, and world bosses per region are on the same post. We do not invent extra boss titles. When a Wildwood world boss has a public name, it belongs on the bosses page.

Treat the woods as a stamina test plus a gathering run. Return to craft. The loop is still explore → fight → gather → build → level → group up.

Goblin Caves

Goblin enemies have been in production notes since late 2025. The 2 September post names the Goblin Caves as a second new region for Early Access, alongside expanded Wildwood. That is a cave biome, not a second Earlwood. Expect close quarters, the same five-spell bar, and a major boss for the region. Do not fill this section with invented room names. When you enter, take cooked food, a rotation you can press, and a plan for whose world owns the flag if you are in a group.

How the map and co-op interact

Story progress, recruited allies, and buildings are world-tied. If you clear Goblin Caves in a friend’s session, that clear stays in their world. Your character still walks out with XP and gear. Host on the steadiest connection. There is no dedicated server and no split-screen. Solo is fully supported from cavern to cave.

Crystals and points of interest exist in footage as map marks. Use them. Do not vendor-trash materials you do not recognize; items and spellbooks will want them later.

What this page will not draw

No fake 1.0 continent. No unnamed race homelands besides the published Boulder Fel Barons for Minotaurs. No invented fast-travel table. Mudtek’s longer Early Access window (about 18–24 months) is where biomes beyond Earlwood and Wildwood keep landing. Bookmark the Early Access content list for the 2 September roster of regions, and come back here when a new zone is named.

If you only remember three places before 15 September 2026: Lost Caverns to learn meters, Earlwood to meet people, Wildwood to stop being tutored. Goblin Caves is the extra exam the EA post actually named.

FAQ

Frequently Asked Questions

Quick answers for Dimraeth players.

What regions are in Dimraeth Early Access?

The documented starter spine is Lost Caverns, Earlwood Village, and Wildwood Forest. The 2 September 2026 post adds expanded Wildwood and the Goblin Caves. Later biomes come during the 18–24 month Early Access window.

Does map progress travel with my hero?

No. Story flags, recruited NPCs, and buildings stay in that world. Level, gear, spells, and inventory travel. Read the co-op guide before you hop hosts.

Is there a full world map image?

Mudtek has not published a complete 1.0 atlas. This page lists named regions only. Demo footage is not a pixel-perfect overlay of the 15 September client.

What is the Goblin Caves?

A new Early Access region named on 2 September 2026, with a major boss for that region. Goblin enemies were already in older production notes. We do not invent room names.

Can I explore the map solo?

Yes. Solo is fully supported. Co-op is optional 1–8 player online drop-in on a peer-to-peer host.

Where should I go after this map page?

The starter walkthrough for hour-zero order, bosses for named fights, and the Early Access content list for Elf, Shadow, pets, and the level-25 cap.